Implementasi Metode Design Thinking Dalam Perancangan UIUX Aplikasi Wisata Bali

Penulis

DOI:

https://doi.org/10.24843/JNATIA.2024.v02.i03.p17

Kata Kunci:

Design Thinking, Pariwisata, Prototype, User Interface, User Experience

Abstrak

Many tourists find it difficult to efficiently plan or find tourist destinations in Bali. They need a convenient way to search for attractions or plan their trips. A system is needed to facilitate the search and planning of their tourist trips, which can be supported by utilizing technology such as smartphones and mobile applications, making UI/UX crucial to help users solve their problems. This design is carried out using Figma tools and the design thinking method, which consists of five stages: empathize, define, ideate, prototype, and test. This research aims to analyze and implement the Design Thinking method in designing the user interface (UI/UX) of a tourist application focusing on tourist destinations in Bali. 

Diterbitkan

2024-05-01

Cara Mengutip

[1]
I Kadek Agus Candra Widnyana dan I Made Widiartha, “Implementasi Metode Design Thinking Dalam Perancangan UIUX Aplikasi Wisata Bali”, Jnatia, vol. 2, no. 3, hlm. 583–590, Mei 2024, doi: 10.24843/JNATIA.2024.v02.i03.p17.

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