Perancangan Tampilan Antarmuka Aplikasi Olahrga Otodidak Skillzone dengan Metode Design Thinking

Authors

  • I Kadek Revan Aditya Prawira Universitas Udayana Author
  • I Wayan Santiyasa Universitas Udayana Author

DOI:

https://doi.org/10.24843/JNATIA.2025.v03.i03.p16

Keywords:

Design Thinking, User Interface, User Experience, Sistem Usability Scale, fitness

Abstract

In communities that are busy with high activity and mobility, the time spent keeping health and fitness is often limited. Limited access to facilities makes for a roadblock. This research offers a solutive strategy by using mobile applications to plan sports according to daily user routines. The focus of research is the development of user interfaces and user experiences mobile applications aimed at overcoming lack of knowledge and fitness support. Using the Design Thinking method, the research identified the user's main difficulties in managing time and maintaining consistency in exercise. From a survey of 15 respondents with 15 - 25 years old age range, the application scored 80.5 (grade B) with a System Usability Scale method. With a Design Thinking method, the Skillzone can identify user challenges and devise solutions that suit their needs. 

Downloads

Published

2025-05-01

How to Cite

[1]
I Kadek Revan Aditya Prawira and I Wayan Santiyasa, “Perancangan Tampilan Antarmuka Aplikasi Olahrga Otodidak Skillzone dengan Metode Design Thinking”, Jnatia, vol. 3, no. 3, pp. 613–626, May 2025, doi: 10.24843/JNATIA.2025.v03.i03.p16.

Most read articles by the same author(s)

1 2 > >> 

Similar Articles

1-10 of 156

You may also start an advanced similarity search for this article.