Analisis UX pada Aplikasi Komik Digital Menggunakan Metode Usability Testing

Penulis

  • Nanda Asmara Ramdhan Putra Universitas Udayana Penulis
  • I Gede Arta Wibawa Universitas Udayana Penulis

DOI:

https://doi.org/10.24843/JNATIA.2025.v04.i01.p02

Kata Kunci:

User Experience (UX), Usability Testing, Usability, Learnability, Digital Comic App

Abstrak

The shift to digital media has intensified competition among comic applications, making User Experience (UX) a critical determinant of success. This study evaluates a digital comic app's UX via Usability Testing with five users , measuring effectiveness, errors, learnability, and satisfaction.Results indicate a 100% task completion rate , yet a high error rate of 60% reveals significant usability issues. The "Change Notification" and "Download Offline" features were the primary sources of errors , scoring lowest in learnability. Interestingly, high user satisfaction contrasts with the high error rate , suggesting users encountered non-critical errors that hindered efficiency but did not spoil the overall experience. In conclusion, while functionally effective , the application requires a targeted redesign of its notification and download features to improve usability.

Diterbitkan

2025-11-01

Cara Mengutip

[1]
Nanda Asmara Ramdhan Putra and I Gede Arta Wibawa, “Analisis UX pada Aplikasi Komik Digital Menggunakan Metode Usability Testing”, Jnatia, vol. 4, no. 1, pp. 11–18, Nov. 2025, doi: 10.24843/JNATIA.2025.v04.i01.p02.

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