Perancangan Tampilan Antarmuka pada Aplikasi Selfqure dengan Menerapkan Metode Design Thinking

Authors

  • I Gede Arisudana Samanjaya Universitas Udayana Author
  • Ida Bagus Gede Dwidasmara Universitas Udayana Author

DOI:

https://doi.org/10.24843/JNATIA.2023.v02.i01.p19

Keywords:

Mental Health, Design Thinking, User, User Interface

Abstract

Mental health disorders in adolescents are influenced by factors such as social pressure, identity exploration, violence, harsh parenting, and socio-economic problems. The lack of understanding and stigma surrounding mental health issues often leads adolescents to avoid discussing their problems, resulting in potential risks to their well-being. To address this, the development of mobile applications like "Selfqure" focuses on providing information and treatment for mental health problems in adolescents. By utilizing design thinking principles, the application aims to enhance user experience and interface, increase understanding, reduce stigma, and improve access to support. Usability testing of the app yielded a score of 82, indicating satisfactory acceptance and usability among the target age group. This highlights the importance of innovative solutions to tackle mental health challenges and promote well-being in adolescents. 

Downloads

Published

2023-11-01

How to Cite

[1]
I Gede Arisudana Samanjaya and Ida Bagus Gede Dwidasmara, “Perancangan Tampilan Antarmuka pada Aplikasi Selfqure dengan Menerapkan Metode Design Thinking”, Jnatia, vol. 2, no. 1, pp. 167–176, Nov. 2023, doi: 10.24843/JNATIA.2023.v02.i01.p19.

Most read articles by the same author(s)

1 2 > >> 

Similar Articles

1-10 of 136

You may also start an advanced similarity search for this article.